#version 330 core

in vec3 POSITION; // current position
in vec3 NORMAL;   // old position
in vec3 COLOR;    // forces
in vec3 TANGENT;  // params


out vec3 gs_oldPosition;
out vec3 gs_forces;
out vec3 gs_params;

void main()
{
	gs_oldPosition = NORMAL;
	gs_forces = COLOR;
	gs_params = TANGENT;
	gl_Position = vec4(POSITION, 1.0);
}
