#version 330 core

in vec3 POSITION;
in vec3 NORMAL;
in vec3 COLOR;

out vec3 gs_light_params; // radius
out vec3 gs_light_color;

void main()
{
	gs_light_params = NORMAL;
	gs_light_color = COLOR;
	gl_Position = vec4(POSITION, 1.0);
}
